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Devlog
Dont Get Caught By The Cat
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Devlog
Documentation and User Guide
May 29, 2025
by
theDinonugget
Original Concept vs Final Game: While the core gameplay and design of the game are very similar to that of the original concept there are a few features that weren't implemented due to over scoping. I...
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Testing Devlog
May 29, 2025
by
theDinonugget
Hello and for the last time welcome back to my Devlog series. For the last installment we will discuss how the game has changed after a testing session. During the session people played the game and a...
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Polish and UI Devlog
May 25, 2025
by
theDinonugget
Hello and welcome back to my devlog series. We're starting to wrap things up so today we'll talk about polish and UI (mainly UI). The first thing I wanted to implement was a Title Screen. To create th...
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Testing Feedback Form
May 23, 2025
by
theDinonugget
https://forms.gle/U9h7TKSeaofQuicS8...
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Presentation & Graphics Devlog
May 18, 2025
by
theDinonugget
Hello and welcome back to my Devlog series for Don't Get Caught By The Cat. We're over half way now!!! This time we'll talk about the presentation and graphics of the game. As much of this topic has a...
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Enemies & Interactions Devlog
May 10, 2025
by
theDinonugget
Hello and once again welcome back to my devlog series for Dont Get Caught By The Cat! If you read my last entry regarding basic level blocking, you'll know the game now has a world for the player to e...
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Basic Level Blocking Devlog
May 01, 2025
by
theDinonugget
Hello and welcome back to my devlog's :) This time I will be discussing some basic level blocking for Don't Get Caught by the Cat. Each level of the game will be a procedurally generated tile based ma...
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Player Movement Devlog
April 25, 2025
by
theDinonugget
Welcome to my first Devlog for Don't get Caught by the Cat. Here I will discuss the player movement mechanics of the game. The movement for the game will be very simple. Each level is set out in a gri...
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Game Concept Devlog
April 09, 2025
by
theDinonugget
Don't Get Caught By the Cat (Working Title) Concept Statement: Don't Get Caught by the Cat is a 2D randomly generated maze game where the player must outrun the humanoid cat Clawdius through the halls...
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