Dont Get Caught By The Cat
Don't Get Caught by the Cat is a 2D top-down fantasy maze game. Explore the endless castle of Clawdius, a mysterious humanoid cat. Dodge enchanted objects, find hidden keys, and make your way through torch-lit halls, just don’t let Clawdius catch you.
TIP: you can stun clawdius by making the armor statues run into him
Updated | 25 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | theDinonugget |
Made with | Unity |
Development log
- Documentation and User Guide28 days ago
- Testing Devlog29 days ago
- Polish and UI Devlog32 days ago
- Testing Feedback Form35 days ago
- Presentation & Graphics Devlog39 days ago
- Enemies & Interactions Devlog48 days ago
- Basic Level Blocking Devlog57 days ago
- Player Movement Devlog63 days ago
Comments
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Great job with the maze generation, this was really well done and added to the replayability of the game. Maybe some levels were a tiny bit easier than others but the general difficulty remained the same (although maybe it would have been nice to see the levels get harder the further you progress). It was a good challenge avoiding the cat, and I enjoyed trying to make the statues hit the cat. The controls while explained to me were non-obvious that I had to press Q and not E to open the door (this could have potentially just been automatic on collision. Would have been good to see the game use Unity's lighting system, and maybe the map could have been more useful if it didn't flash (this may have been the point, but in the end I didn't use it, despite it being a good technical feat on your part). Nice work.